
If a Shoggoth is on an open gate already, it is removed from the board and an awakening ritual occurs. Also, if a certain icon appears on a Summoning card, each Shoggoth moves one location closer to the nearest open gate. If a location has 3 cultists on it, an awakening ritual occurs, as discussed below. Re-shuffle the cards in the Summoning discard pile and place them on top of the Summoning deck.įinally, flip over as many Summoning cards as the current Summoning rate.This goes into the Summoning discard pile. Draw the bottom card from the Summoning deck and put a Shoggoth figure on that location.Roll the sanity die and apply the results.If you draw an Evil Stirs card, immediately do the following steps in order: There is a hand limit of seven cards for each player.Īfter the four actions, a player draws the top two cards from the Player deck. One cultist is removed from each location in the town. When at a gate location, discard five Clue cards that match the town you are in. Both players must be at the location and agree to do this. You can either give a Clue card that matches the town you are in to another player, or take a card matching your town from another player. Remove one figure from the location you are in. Players cannot move to or from sealed gates. Perform a sanity roll afterwards (see below).

Move from one gate location to another gate location. While at a bus station, discard a Clue card to move to any location in the town pictured, or discard a Clue card matching the town you are in to move to any location in the town. Walk by moving from the current location to a location connected by a line.(The Player deck consists of both Clue cards and Relic cards.) The game then begins.Ī turn consists of doing four actions, drawing two Clue cards, and revealing a Summoning Card. Relic cards are then worked in based on the number of players, and the player deck is prepared by separating it into four face down piles and shuffling one Evil Stirs card into each pile. Remove the desired number of Clue cards to adjust the difficulty difficult. These cards are all placed face up in the Summoning discard pile. Finally, flip over one more card and place one Shoggoth on that location.

Then flip two more cards and place two cultists on these locations, then two more and place one cultist on each. The investigators each have special abilities, and along the way, they will collect Relic cards that given them additional powers.įrom the Summoning cards, flip over the top two and place three cultists on each of these locations. Each player gets 4 sanity tokens and a reference card. Six other Old One cards are placed in the remaining spaces to the left of Cthulhu.Įach player takes an investigator and the matching figure, which they place at the Train Station in Arkham. When the game board is set up, the Cthulhu Old One card is placed face down in the seventh space. You and your fellow players are investigators working together to seal four gates and prevent the awakening of Cthulhu, or to prevent the area from being overrun with cultists or Shoggoths. If you’re familiar with Pandemic, you can arguably skip this and jump straight to my section on the differences between Reign of Cthulhu and Pandemic. For fans of the mythos or fans of Pandemic, Reign of Cthulhu is worth checking out.

This wasn’t just the pasting on of a popular theme: this is a well-designed tribute to Lovecraft. Having now played a few more times, my first impression holds. I first played Pandemic: Reign of Cthulhu at Gen Con, and I impressed by the clever implementation of the theme, and more importantly, the fact that Reign of Cthulhu was different enough from Pandemic to feel fresh.

